Text File | 1995-06-08 | 427 b | 7 lines | [TEXT/ttxt]
QuickDraw 3D – BoxTex
This sample snippet shows how to do basic texture mapping of an obect, such as a box. Note that QuickDraw 3D's box object comes parameterized, so if you are texture mapping a mesh or trigrid, you need to supply parameterizations (in this instance you'd need to supply UV parameterizations, to tell the texture shader where to place the texture map).